![]() ![]() Some stuff took more time, but overall I'm happy. I have almost no complains about my items, I could find everything I needed. I have seen several acquaintances lose online characters abovel level 90 this month, so in no way I regret my decision, it's a slow process, but it will get there unless I give up. At 4M a game, I'm looking at around 50 runs to get to level 95 when things will start to get REALLY bad. This gives around 4 million a game and it's more interesting than just repeting the same thing over and over again. My current route is Pits, LK chests, Council, Mephisto and River of Flame until diablo. I'm also not 100% focused on leveling, to make this less tedious I magic find, and keep track os stuff, my pally is currently on a 55% grail. It's something I'll keep working on for the entire year and even maybe next year, since it's my favorite game and I always feel like going back. At most I would say I do 10 hours a week. I'm not taking this serious like Resident eLail did, so it's more of a "when I'm bored and have some spare time, I play a little". With a higher difficulty like my suggestion, where group play it is a must, I think Ploot only acts as encouragement for MP).Level 94 with my paladin here in offline. (I have never had an issue with the current loot system, but I feel it is currently a large reason that there is no end-game group play. Give all monsters past P3 1-3 super unique modifies like fast, teleport, fire enchanted, etc.Īdd a Ploot/classic option at game creation to help incentivize group play for high difficulty. I believe the current P8 settings are +450% monster HP and 43.75% damage Maybe the new settings on P8 are +2000% monster HP and 85% damage? Once the game is created, the difficulty will not change based on the amount of players.įurther increase the difficulty of each setting so that solo farming anything past P3 is extremely inefficient or not possible (P1 remains the same difficulty) while keeping nodrop the same in P1-3 and slightly increases it on P4-8. ![]() Additionally, I don’t think Blizzard is going to develop new end-game content so changes to P8 could give us what I think is needed with little work needed on the development side.Īdd a difficulty slider on the game creation screen that allows you to choose 1-8 difficulty. ![]() I know there are many topics on this subject but I think with some changes, P8 could add a lot of value to MP. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |